3C Institute
Online games teach social, emotional, and behavioral skills that users can apply in real life.
Game-based programs are an effective way to immerse users in virtual situations similar to real-life settings. Through the engaging game platform, you can assess and teach social emotional skills. Students learn and practice skills in the game and then apply the lessons in their real lives.
Student-driven content
Game software can dynamically adapt the content based on user responses and engage students in developing strategies and skills to navigate social situations.
Data collection and analysis
Programs include stealth assessment that allows you to collect dynamic social skills data in real time, based on user choices during gameplay. Students aren’t aware they’re being evaluated, making them more likely to make the choices they would make in real life.
Supplemental content
Additional lessons and interactive exercises reinforce learning.
Mini-games
Mini-games allow users to practice a specific skill or strategy or check their knowledge. Incorporate a 3C mini-game as is, or work with 3C to customize an existing mini-game or develop a new one for your behavioral change or professional development program.
3C’s team of game developers, artists, and e-learning professionals will collaborate with you to create a successful game-based online program tailored to the learning needs of your users.
Share our Games for Learning flyer.
With funding from the U.S. Department of Education, 3C developed Zoo U, an online game-based social and emotional skills assessment and skill-building program for children aged 7-11. In Zoo U, children become students at a virtual school for future zookeepers and build their skills by working through a series of common social scenarios.
Zoo U leverages powerful technology to eliminate the barriers of traditional social and emotional skills assessment and training methods.
3C developed Adventures Aboard the S.S.GRIN, a nine-episode digital game for children ages 7-12 who experience significant social-behavioral problems. As children navigate Pacifico Island in search of the Friendship Stones, the game presents challenges requiring them to apply specific social and emotional skills. The single-player format enables individualized feedback and multiple play paths based on player choices, and it creates a safe environment for practicing fledgling skills. Data offered to parents, providers, or teachers allows them to document each child’s progress toward specific, measurable social goals.
Stories in Motion is an online social visualization program that empowers upper elementary students with ASD to improve their social skills. Students create individualized story scripts from a bank of twelve common social challenges, including bullying, nonverbal communication, impulse control, cooperation and other areas of social difficulty. Students select graphical, behavioral, and verbal options to build stories to meet and achieve targeted goals. After creating a navigation plan for social challenges in the controlled game environment, students can view their custom stories as animated videos or printable comic books. Stories in Motion also includes data collection and monitoring tools and its user-friendly interface enables teachers and parents to work collaboratively with students.
Dr. Childress obtained her PhD in psychology at the University of North Carolina at Chapel Hill. Prior to coming to 3C Institute, she served as a research associate and a postdoctoral fellow in the Carolina Institute for Developmental Disabilities at the University of North Carolina at Chapel Hill working on a longitudinal imaging study aimed at identifying the early markers of autism through behavioral and imaging methodologies. She has 19 years of autism research experience, during which she has examined the behavioral, personality, and cognitive characteristics of individuals with autism and their family members. Dr. Childress also has experience developing behavioral and parent report measurement tools, coordinating multi-site research studies, and collecting data from children and families. She has taught courses and seminars in general child development, autism, and cognitive development at the University of North Carolina at Chapel Hill.